Reference image
Reference image
To create a video like this, we have two options: a free method with results that aren't guaranteed, and a paid, professional method with more accurate results. In both cases we use the same reference image and the same prompt, only changing the site and model used.
01

The Prompt Used

This is the full prompt we'll use, with the project image as a Reference Image. The camera stays locked on the exact view of the reference image, and the scene is split into two layers: a fixed world (roads, surrounding buildings, skyline and light) and a living world that never stops (cars, pedestrians, trees and clouds). The video opens on an empty site, then excavation and foundations, the concrete structure floor by floor, the glass facades, and finally the cranes come down and the landscape appears, ending on the building matching the reference image, with realistic sound effects and no music.

Full Prompt
Photorealistic architectural construction timelapse, 10 seconds. The reference image shows the completed building and defines the fixed camera view for the whole shot; the video ends on this same view.
A fixed tripod camera films from the exact position, lens, framing and horizon of the reference image for the entire video; only the camera is still, never the scene. The scene has two layers. The fixed world stays in place: the plaza, roads, surrounding buildings, skyline, and the sun's position and time of day of the reference image. The living world never stops moving, from the first frame to the very last: everything in the reference image that naturally moves keeps moving at timelapse speed, each in its own way. Cars and buses stream along the roads as motion-blurred streaks, pedestrians flow across the plaza and sidewalks as soft blurred figures, street trees sway and flicker in the wind, clouds race across the sky with their shadows gliding over the scene, and any water, flags or birds present in the reference image move with them. The surroundings are a living street filmed in timelapse, never a still photograph.
0–1.5s: The video opens on the same view with the building completely absent: an empty, leveled construction site behind a hoarding fence where the building stands in the reference image, while traffic and people already move all around it.
1.5–3s: Excavation and foundations: rebar mats, formwork and concrete pours spreading across the footprint, tower cranes erected on site, tiny workers, excavators and trucks rushing in and out of the site gate.
3–6s: The concrete structure rises floor by floor from the ground: columns, core walls and slabs stacking upward, formwork and scaffolding climbing at the top edge, cranes swinging loads and growing with the building as the main tower reaches its full height while the lower horizontal volumes are built beside it, slab by slab.
6–8s: Glass curtain walls and facade elements are installed panel by panel from the lower floors upward, closing the bare structure, scaffolding coming down as each part is finished, reflections of passing clouds sliding across the new glass.
8–9.5s: The cranes are dismantled and removed, the fence comes down, paving is laid, and the new trees and landscape of the reference image appear progressively around the base.
9.5–10s: The completed building now matches the reference image exactly in design, materials, framing and light, while the timelapse keeps running all around it: traffic streams, people pass, trees sway and clouds keep drifting right up to the last frame.
Each stage grows continuously and logically from the one before, with real construction physics: every element is built in place and carried by what lies beneath it. Photorealistic architectural photography, smooth accelerated timelapse with natural motion blur on everything that moves, stable locked camera, the final building identical to the reference image.
Audio: realistic sped-up construction sound design only, matched to each stage, over a constant hum of passing traffic and city life that runs until the last second: excavator digging and soil being moved, concrete pump and mixer trucks, hammering and drilling, crane motors and steel clanks as the structure rises, glass panels clicking into place, then lively city ambience with traffic, footsteps and birds carrying on to the end. Purely diegetic sound, with no music.
02

Choosing a Method

Whichever site you use, the steps are usually similar: upload the image as a Reference Image, add the prompt, choose the model, set the settings that suit you, then click Generate.

Free, Not Guaranteed

Google Flow

Google Flow is completely free, using the Omni 1.1 Flash model.

Paid, Professional

Seedance 2.5

A professional model available on many sites. Here are two sites where you can get a discount through my links. Whichever you choose, the engine is the same, Seedance, so pick the price that suits you.

03

Generating with Seedance 2.5

The steps are similar on OpenArt and Morphix Pro. The screenshots below are from OpenArt as an example.

  • 1Go to the site you chose and open the Video section.
  • 2Choose the model (Seedance 2.5).
  • 3Add the reference image using the Add visual references option.
  • 4Add the full prompt from section one.
  • 5Choose the settings that suit you: audio (On), dimensions (9:16), duration (10s), and resolution.
  • 6Click Generate.
The image must be a Reference

Add the image as a "Reference", not as a "Start Frame". The video opens on a completely empty site, and the reference image is the final frame the building reaches once it is fully built.

Save credits before generating

If you feel the video will cost too many credits, choose a low resolution like 480p in the settings, then Upscale the result as in the next section. This saves a lot of credits.

Adding the reference image along with the prompt and choosing the model and settings on OpenArt, with a low resolution (480p) to save credits

Adding the reference image along with the prompt and choosing the model and settings on OpenArt, with a low resolution (480p) to save credits

04

Upscale

The Upscale is done on the same site, and the engine differs from site to site. On OpenArt, for example, the engine is BytePlus vCube.

  • 1After generating the video, click on it inside the site to open its options menu.
The menu that opens after clicking the video, with the Upscale option

The menu that opens after clicking the video, with the Upscale option

  • 2Click Upscale, and the video opens with the Upscale settings.
  • 3Choose the settings that suit you (resolution and frame rate), no need to copy mine. The cost is relatively low.
  • 4Click Generate.
My Upscale settings on OpenArt (BytePlus vCube, 1080p HD, 30 fps). Choose what suits you, you don't have to copy them

My Upscale settings on OpenArt (BytePlus vCube, 1080p HD, 30 fps). Choose what suits you, you don't have to copy them

05

The Free Alternative: Google Flow

  • 1Open Google Flow.
  • 2Add the prompt and the image (using the Ingredients option, not Frames, for the same reason mentioned above).
  • 3Choose the right settings and model (Omni 1.1 Flash), with 9:16 dimensions and a 10s duration.
  • 4Click Generate.
Choosing Ingredients, dimensions (9:16), the model (Omni 1.1 Flash), and duration (10s) on Google Flow

Choosing Ingredients, dimensions (9:16), the model (Omni 1.1 Flash), and duration (10s) on Google Flow

Final Result

A 10-second construction timelapse from a locked camera: from an empty site behind a hoarding fence, to foundations, the concrete frame and glass facades, until the tower is complete and matches the reference image, while cars, people and clouds keep moving around it to the very last frame.

Special Discount

If you'd like to subscribe to OpenArt or Morphix Pro, the links above give you a special discount when you sign up through them.

If you are still presenting your projects like it's 2019, this is your sign to stop. Click the link below to learn more.

I want to present better
Extra Resources

More Tools for Architects & Designers

If you're looking for more, my Gumroad store has ready-made libraries and prompts to help you present your projects better.